- Here are all of the games that I have made.
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Fight Of The Forest
2024-10-07
Ludum Dare 56 Compo submission.
A tower defence game where your creatures must work with each other and with their environment to defeat the invaders.
It's hard to make a game with much content in the 48 hour compo compared to the 72 hour jam, but I think I used my time well with this one, there's nothing major missing even if there are still lots of extra things I wanted to add but didn't get around to as always. The main mechanic seems to work well and it feels different to play than a bog-standard tower defence game which is good, but it needs to last longer and have more mechanics to really allow for different strategies in the way that I wanted.
This was the first game where I did pixel art "properly" and didn't just make pixelated assets. It was pretty easy to do and I think it looks a lot better, especially with the lines and circles, though Godot's built-in polyline has unavoidable aliasing so they need to be drawn manually.You can play it online on the itch.io page and find more information on the Ludum Dare page.
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Carnage Courier
2023-05-02
Ludum Dare 53 Jam submission.
A roguelite bullet hell game where you can salvage the parts of your enemies and use them to expand yourself.
I think the core of this game is solid and the systems are set up to be easy to extend, it wouldn't take long to add more parts or more levels for example, and I also like how the music turned out. I didn't leave quite enough time to finish it off though so there isn't all of the content that I had planned and the main menu is lacking.
The Tween feature introduced in Godot 4 is great for adding little bits of polish everywhere.You can play it online on the itch.io page and find more information on the Ludum Dare page.
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Cascading Clockwork
2022-10-04
Ludum Dare 51 Jam submission.
Your mouse has been trapped inside a clock! A rather peculiar clock that seems to be stuck in a 10 second loop… Help it escape while collecting cheese along the way.
I challenged myself to create a game using only CSS (and HTML) for this jam, and I’m quite happy with how it’s turned out given the limitations. I’ve certainly learnt a lot at least. There’s lots more that I want to add as is always the case with jam games.
The game only works in recent (as of the game's release) versions of Chrome unfortunately due to the limited support for some of the CSS features that I’m using.
Even more recent Chrome versions seem to have broken the play button unfortunately.You can play it online on the itch.io page and find more information on the Ludum Dare page.
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Escaping Precedent
2022-04-05
Ludum Dare 50 Jam submission.
A puzzle platformer where you have to escape the ghost of your past.
I like how this one turned out, with the subtle flickers synced with the music, the ease of adding new levels, and the satisfying movement. Other people found the controls confusing though in a way that a tutorial didn't solve and I couldn't figure out how to keep the satisfying feel while making it more intuitive. I guess that demonstrates the importance of playtesting early on in a game's development before the core features have been finalised.You can play it online here!
More information is available on the itch.io and Ludum Dare pages.
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Floemobile
2021-10-04
Ludum Dare 50 Jam submission.
A simple racing game where you need to go through checkpoints in the fastest time.
This was the first 3D game I made in Godot and I think I bit off a bit more than I could chew so there isn't much too it. It was fun to make though, especially the very hacky shder collision code (See the comments on the Ludum Dare page for a behind the scenes video).
The snowmobile model was made in PicoCAD which was fun to play around with, but not very practical.You can download it from itch.io and view more details on the Ludum Dare page.
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Dreadnought Parlance & the Magic Pearl
2021-04-26
Ludum Dare 48 Jam submission.
An underwater bullet hell game.
Dreadnought Parlance (that’s you) has finally discovered the location of the long lost magic pearl amongst the sands of the ocean floor. Unfortunately you aren’t the only one here - the imperial navy has followed you! With a limitless supply of mines, torpedoes, and who knows what else, they won’t make recovering that pearl easy.
Guide the submarine through anything that stands in your way and claim what rightfully belongs to no-one!You can play it online here!
More information is available on the itch.io and Ludum Dare pages.
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Convaser
2020-04-21
Ludum Dare 46 Jam submission.
Avoid the glowing orbs and lasers while being pushed around by conveyors. Things get harder over time as more modifiers are applied.
Inspired by Treadmillasaurus Rex.You can play it online here!
More information is available on the itch.io and Ludum Dare pages.
Update (2021-03-15): An updated version of Convaser with achievements and high scores is now available on Newgrounds! -
Dueling Digits
2019-06-16
A 2 player game using the Leap Motion controller in which you use your hand to attack your opponent by hitting them with balls.
More information is available at the itch.io page.